About me
I am Boyko Georgiev, a student at Breda University of Applied Sciences with a focus on gameplay and tools programming. I enjoy creating systems that enhance gameplay experiences and building tools to streamline game development. With a strong foundation in game programming principles, I’m passionate about solving technical challenges and continuously improving my skills. I’m driven to contribute to innovative game projects and help bring creative visions to life.
I have experience with Unreal Engine and Unity, as well as working on custom engines.
My hobbies include playing bass, Dungeons & Dragons, board games, and computer games.
I'm open for internships starting February 2026.
Skills & Tools
Projects
- All
- Games
- Tools
- Embedded
Visual Scripting Tool
Dec 2023 - Jan 2024
Lua-based visual scripting made for a custom engine
Umbra Mortis
Sept 2024 - July 2025
Cooperative online multiplayer first-person shooter developed in Unreal Engine 5
Dynamic Split Screen
October 2024
Dynamic Voronoi Split Screen made in Unreal Engine
Smash Balls
May - June 2023
Fast-paced 2-4 player couch versus platform fighter
Dark Reflection
Feb - Apr 2023
A game where you have to find the exit of a maze while avoiding enemies. Made with custom 2D CPU raytracing.
Calculator
Dec 2024 - Jan 2025
A simple calculator application made with XAML and WPF
I tried to mimic the Windows calculator in terms of how it looks like and how it works
2D tile editor
May 2024
2D tile editor made with ImGui for the WASP custom engine. Supports creating custom collisions

