Immersive multiplayer XR adventure
My Contribution
This project was part of the final block of my second year at BUas, involving a substantial team of 20 members, where I served as the Lead Programmer. Effective communication was essential due to the team's size.
I worked on programming the custom physical controllers and the wireless communication between them, as well as programming some of the boss behaviors using Behavior Trees and the Environment Query System (EQS).
Custom Physical Controllers
Our goal was to implement custom physical controllers, a task that occupied a significant portion of my time. Initially, designers had created an early prototype using Arduino; however, it relied on wired communication, leading to numerous issues such as detached cables and cluttered spaces, hindering mobility.
To address these challenges, I explored various wireless solutions and selected the ESP32 microcontroller, which met our requirements perfectly.
ESP-NOW protocolI developed raising and dropping of a physical anchor to serve as a visual feedback for the players. The anchor's level matches the in-game one.
I also designed a comprehensive electrical schematic for the project, providing clear guidance on component connections. This schematic served as a vital reference for the team, ensuring consistency, reducing errors, and streamlining the assembly process.